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static pattern

См. также в других словарях:

  • Pattern — A pattern, from the French patron, is a theme of recurring events or objects, sometimes referred to as elements of a set. These elements repeat in a predictable manner. It can be a template or model which can be used to generate things or parts… …   Wikipedia

  • Singleton pattern — In software engineering, the singleton pattern is a design pattern used to implement the mathematical concept of a singleton, by restricting the instantiation of a class to one object. This is useful when exactly one object is needed to… …   Wikipedia

  • Singleton Pattern — Das Singleton (auch Einzelstück genannt) ist ein in der Softwareentwicklung eingesetztes Entwurfsmuster und gehört zur Kategorie der Erzeugungsmuster (engl. Creational Patterns). Es verhindert, dass von einer Klasse mehr als ein Objekt erzeugt… …   Deutsch Wikipedia

  • Multiton pattern — In software engineering, the multiton pattern is a design pattern similar to the singleton, which allows only one instance of a class to be created. The multiton pattern expands on the singleton concept to manage a map of named instances as key… …   Wikipedia

  • Single-serving visitor pattern — In computer programming, the single serving visitor pattern is a design pattern. Its intent is to optimise the implementation of a visitor that is allocated, used only once, and then deleted (which is the case of most visitors). Applicability The …   Wikipedia

  • Factory method pattern — Factory method in UML Facto …   Wikipedia

  • Chain-of-responsibility pattern — In Object Oriented Design, the chain of responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains a set of logic that describes the types of command… …   Wikipedia

  • Curiously recurring template pattern — The curiously recurring template pattern (CRTP) is a C++ idiom in which a class X derives from a class template instantiation using X itself as template argument. The name of this idiom was coined by Jim Coplien,[1] who had observed it in some of …   Wikipedia

  • Abstract factory pattern — The abstract factory pattern is a software design pattern that provides a way to encapsulate a group of individual factories that have a common theme. In normal usage, the client software creates a concrete implementation of the abstract factory… …   Wikipedia

  • Flyweight pattern — Flyweight is a software design pattern. A flyweight is an object that minimizes memory use by sharing as much data as possible with other similar objects; it is a way to use objects in large numbers when a simple repeated representation would use …   Wikipedia

  • Utility pattern — The Utility pattern is a creational software pattern that is used for utility classes that do not require instantiation and only have static methods. The statelessdn class uses a private constructor so that no instances can be created. Good… …   Wikipedia

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